Main Article Content
Abstract
This study is aimed to develop a card game to scaffold the obstacles of EFL students to compose descriptive text. The research and development design were applied to achieve the UNO English card game through modifying the conventional UNO cards with the descriptive text English material. The participants were the eight students joining the Writing I course in Banking Department in a public Islamic university in Indonesia. The results showed that the application of the UNO English card through game-based learning model could minimize the EFL students’ descriptive writing errors as well as increasing their interest joining the EFL class. Therefore, comparing the students works in both pretest and posttest, it was known that the EFL students’ descriptive writing scores had increased due to the treatment of UNO English card application. This study unveils demand for EFL teachers’ creativity to elevate the EFL class outcome through more interesting activity and material development.
Keywords: EFL, descriptive writing, game-based learning, UNO English card
Article Details

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References
- Benson, P. (2001). Teaching and Researching Autonomy in Language Learning. London: Longman.
- Hyland. (2003). Second Language Writing. Cambridge: Cambridge University press.
- Lepper, M. R., & Cordova, D. I. (1992). A desire to be taught: Instructional consequences of intrinsic motivation. Motivation and Emotion, 16, 187-208. http://dx.doi.org/10.1007/BF00991651
- Panitz, T. (1994). Benefits of Cooperative Learning In Relation to Student Motivation. A journal.
- Rice, W. & Nash, S. S. (2010). Moodle 1.9 Teaching Techniques. Birmingham: PACKT.
- Richard & Renandya, W. A. (2002). Methodology in Language Teaching: An Anthology of Current Practice. Cambridge University press.
- Sung, H. C., & Ching, G. S. (2012). A case study on the potentials of card game assisted learning. International Journal of Research Studies in Educational Technology, 1(1), 25-31.
- Ted, R. (2012). Starting Point-Teaching Entry Level Geoscience: Game-Based Learning. Carleton College: SERC.
- Yan. (2005). A Process Genre Model for Teaching Writing. English Teaching Forum.
- _______. http://www.pearsonhighered.com/samplechapter/0205669921_ch3.pdf. Chapter 3 of a Handbook. Accessed on 4 January 2012
- _______. http://googlesearch.com/UNO_(card_game). An article UNO instruction sheet, 1983, International Games Ltd. Accessed on April 26, 2012.
- _______, http://www.Buzzle.com. An article entitled List of Descriptive Adjective. Accessed on April 26, 2012.